VFX & CINEMATICS MASTER
Sant Marc’s own master that offers Online training on our Campus, the course is the perfect additional complement to the Higher Level Training Cycle (CFGS ISE1).
High practical training with Houdini, Maya, Nuke & Cara VR, deepening in the following techniques applied to video games or cinema.
Technique that allows you to create imaginary environments or landscapes and that, in real life, would be impossible to capture.
Technique through which it allows to control and interact with the Kinect through a natural interface that recognizes speech, gestures, voice commands, objects and images.
Based on photogrammetry techniques, it captures movement in real time using highly advanced algorithms.
Technique that allows graphics previously created by the computer to be inserted into a video with the correct position, scale and orientation, respecting the orientation and movement in relation to the objects that appear.
Incorporation of visual elements that have not been obtained from physical elements in a shoot and that are part of post-production.
We use the most professional market: in the sector, he works with Houdini and Nuke in different scenarios (video games, cinema and advertising), rendering practices with engines such as Arnold and RedShift, which are also present in the CFGS ISE1 within our Campus.
For free for our CFGS ISE1 students
Geforce 1080 o RTX 2080 or superior.
32 GB RAM - NVme mínimum 1TB
CPU I7 9k or superior generation.
OTHER OWN MASTERS
Sant Marc’s own master’s degree that aims to develop a video game from its beginnings: modeling, texturing, unity and programming.
High practical training with 3dsMax, Substance Painter, Unity and others. A total of 308 hours of training with real-time classes, video tutorials, master classes from professionals in the sector, practical exercises and the creation of a video game as a final project.
Sant Marc’s own master’s degree that offers the (optional) possibility of complementing the learning of the CFGS ISE1 Cycle with 100 hours of teaching training, with the essential objective of equipping students with the instruments to interpret and recognize the mechanisms that make up audiovisual narration (script, genres, montage), and its interaction with elements typical of the historical and industrial context.
Combining online theory classes with practices, in addition to masterclasses and personalized attention, the course is the perfect accessory for future creators.
you can see here a previous version.