3D Animation, Interactive Games and Environments. Professional profile in Virtual Worlds, AR and gamification


These programmes enable students to generate 2D and 3D animations for audiovisual productions and to develop interactive multimedia audiovisual products.

Also to create, develop and produce virtual augmented reality and gamification projects, integrating the elements and sources involved in their creation and taking into account the relationships, dependencies and interactivity criteria, based on previously defined parameters.

This course’s duration is 2,000h (1,617 at the education center and 383 at a professional Studio), that distribute in two academic courses. CODE: CFPS ISE1

Face-to-face modality

  • Daily work and workshop

  • Content accessibility and direct relationship with teachers

  • Free rental of school supplies on weekends

  • Facilitates the socialization process with peers

Online mode

  • More flexibility of deliveries and recorded classes

  • Monitoring and tutoring / e-tutoring

  • Content accessible 24 hours

  • In June 2021, face-to-face exams and VR / AR interaction classes

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Download our catalog with all the data: software, hardware, tools and methodology.

General and specific content

Vocational training lasts for 2000 hours, divided into two courses from September to June, including training in the workplace.

Course content

  • 2D & 3D Animation Projects (66 h)

  • Design, drawing and modelling for animation (132 h)

  • 2D & 3D Elements Animation (165 h)

  • 2D & 3D Color, Illumination & Finishing (132 h)

  • Games and interactive environments projects (66 h)

  • Multimedia Interactive Projects (132 h)

  • Interactive Environments development for Videogames and Multi- device (231 h)

  • Post-production and Editing (99 h)

  • Virtual worlds, AR and Gamification Projects (99 h)

  • Professional training (99 h)

  • Business and Entrepreneurship (66 h)

  • Internship (383 h)

  • Virtual Worlds Creation (132 h)

  • AR Technologies (132 h)

  • Gamification and Experiential Communication (66 h)

First course

  • Design, drawing and modelling for animation (132 h)

  • 2D & 3D Elements Animation (165 h)

  • 2D & 3D Color, Illumination & Finishing (132 h)

  • Business and Entrepreneurship (66 h)

  • Multimedia Interactive Projects (132 h)

  • Post-production and Editing (99 h)

  • Gamification and Experiential Communication (66 h)

  • 2D & 3D Animation Projects (66 h)

  • Games and interactive environments projects (132 h)

Second course

  • Interactive Environments development for Videogames and Multi- device (66 h)

  • Virtual Worlds Creation (231 h)

  • Virtual worlds, AR and Gamification Projects (99 h)

  • Professional training (99 h)

  • Internship (383 h)

  • Virtual Worlds Creation (132 h)



People who comply any of these requirements have direct access to the Higher Education vocational Training (CFGS ISE1):

  • Baccalaureate Diploma

  • Have any College Degree or equivalent

  • Have a Technician or Advanced Technitian degree in a specific professional training

  • Have passed the Universitary Orientation Course (COU) or Pre-universitary

  • Have passed over 25 year-old University Entrance Exam

  • People who don’t fulfill the established requirements will have to pass an entrance test. To be able to take the test, you must be aged 19 years old or turn them in a calendar year since the test is placed.



We use a wide variety of software in order to develope videogames, virtual environments, VFX, Matte Paintings, AR and VR.

Brands who outstand in every area are those who will generate employment in the future and knowing its production environment will be lasting to develop high quality tasks.

Therefore, we support licensing with a high professional demand and a huge influence in the gamer and multimedia market, as Nuke, Houdini and Unreal, among others.

With these studies the Higher Technician title is obtained, which allows access to any official university degree study.

Graduates of the Higher Education Vocational Training (CFGS ISE1) can obtain the validation of university credits. Overcoming it allows access to the world of work as:

  • 2D Animator

  • 3D Animator

  • 3D Modeller

  • Digital Graphic Designer

  • Virtual Environmentalist

  • VFX Artist

  • Audiovisual media Artist

  • App and audiovisual multimedia developer

  • Interactive & non-interactive audiovisual media editor

  • Systems and multimedia production Technician

  • Virtual & interactive worlds Designer

  • Technological councellor in business experiencial communication

  • Entertainment role and platform Designer

  • Smart city content Designer

  • AR solutions Consultant

  • Gamification area videogames Designer



Annual appointment in which the faculty proposes to the students the base theme of the project one week in advance, and these, organized in work teams, have as a milestone the creation of a video game in a weekend. This will have to be competitive to play a computer through Engines like Unreal or Unity, to also create your own assets.


The purpose of the outings is to strengthen the creativity of the students, offering a space for experimentation with current video games, thus obtaining better results in their projects, bringing the students closer to the business and work world. We attend Nice One Barcelona, Gamescom, conferences organized by the school with professionals from the sector, etc.

servicio de préstamo



Free on weekends

Only for students of face-to-face training



The study of video games starts from the idea of choosing the best project for our students to bet on their comprehensive development and facilitate their path to the world of work. From the training center, we provide the opportunity to work with our audiovisual and video game producer, to enrich and perfect your project with the intention of becoming a video game that is powerful enough to be marketed within the market, thanks to the use of hours and effort throughout a year providing possible improvements and training with all expenses paid.


The Higher Education Vocational Training is aimed at guiding and accompanying students through an active attitude, in order to know the starting point of each one, what they have learned taking into account their experiences, and thus be able to establish and provide the necessary aids to continue constructing meanings and attributing meaning in the teachings and contents of the higher grade and the final project.

The support of the team of teachers must have the intention of developing intrapersonal and interpersonal motivation, as well as the effort of the students.


In reference to the method to carry out the accompaniment, the center will guide and follow up by supporting it through personalized tutorials, to enhance its performance and its rigor to the maximum promoting the improvement of its skills, supporting in adversities, both in person and online.

College and career guidance also has an important presence in the tutorial context. In the orientation program we include professional and specialist conferences and internship workshops with companies in the sector, both mandatory and voluntary, to reinforce learning and ensure their incorporation into the world of work. All this supposes such a quantity of information that allows our students to have a wide range of possibilities for future choice. The election process, with full freedom on the part of the student, always has as its support the presence of the tutor and the rest of the teaching staff.


We direct the design of the contents with a logical distribution where a series of necessary knowledge is proposed sequentially throughout the training. We are a Higher Training center that we trust in the creation of two-way teaching and learning dependent on exchange, interdependence and interaction, generating in its entirety the didactic, digital and audiovisual material that underpins virtual classes in real time. This allows us to continually review and modify the content, updating the most innovative and relevant information in the sector.

On the other hand, exhaustive monitoring is carried out to ensure a continuous and individualized evaluation and, to guarantee, a better production of the projects. That is why several exercises, virtual classes in real time, discussion forums, questionnaires, etc. are proposed.

Our evaluation aims to escape the traditional teaching model that it chooses to respond to the acquired content. Therefore, we want to promote the evaluation based on the achievement of competences consequent on the activities and projects that we encourage, which allows the transfer of knowledge, skills and attitudes, bringing students closer to a competency-based and contextualized teaching-learning process. In this sense, we promote a formative and formative evaluation, assuring the progress in the acquisition of knowledge following an appropriate rhythm and covering the needs from the adjustments.



Funding: We offer the possibility to fund the studies up to 4 years with an external financial institution. Ask for options.


Contact us if you have any questions or if you want to arrange a visit.

Individual visits from June 8, 2020 from 3:00 p.m. to 8:00 p.m. by appointment.

Telephone: (+34) 93 204 11 45.